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[ SWUnleashed Rules ]
{ Characters }

A- Character Alias
  1. When choosing a character alias, try to pick one that has a Star Wars feel to it.

  2. An alias cannot contain ranks or titles, numbers or special characters, and it must sound like a name. The names of famous people, real or ficticious, will not be allowed. Any such aliases will be deleted, and the character will be rejected by the admins.

  3. Please keep in mind that the alias that you choose will be your name for the entire existance of your character. People will be calling you by that alias, so choose one that you will feel comfortable with.

B- Race
  1. The race you choose will have serious effects on your character's stats. Each race has different bonuses. Some races may also have a disadvantage.

  2. This list contains only the current SWU races. As more are added to the game, they will be added to this list.

  3. Race Bonuses Table
    Race Advantages Disadvantages
    Bothan +1 Sneak/Hide
    +1 Computer Ops
    -1 Intimidation Skill
    Defel +3 Sneak/Hide -1 Civil Command
    -1 Space Command
    -1 Ground Command
    Falleen +2 Persuasion -1 Diplomacy
    Gand +1 Search
    +1 Perception
    -1 Beast Handling
    -1 Dexterity
    Human +1 Stamina None
    Hutt +2 Intimidation
    +2 Business
    +1 Civil Command
    +1 Stamina
    -2 Speed
    -2 Dodge
    -1 Dexterity
    Mon Calamari +2 Ship R&D
    +2 Swimming
    -2 Survival
    Rodian +1 Light Ranged Weapons
    +1 Combat Acurracy
    -1 Diplomacy
    Twi'lek +2 Dexterity
    +1 Persuasion
    -1 Strength
    -1 Perception
    Wookie +2 Strength
    +1 Brawling
    -1 Swimming
    Can Only Speak Wookspeak

C- Languages
  1. Each race has its own language, and speaks in its own language. A player is able to select 2 languages that his or her character knows. When talking in the game, the character will be able to understand others talking in those two languages, but not any other.

  2. A character can learn more languages in two different ways. One is from an age factor (see below), and the other is through the Languages skill.

D- Age Factors
  1. When choosing an age, be aware that you cannot change it. Your age will be shown in your profile with your character's other important information.

  2. Because different races age differently than humans, for example Wookies who live to be hundreds of years old, all races in Star Wars Unleashed will be considered middle-aged and aged at different age limits. Thus, a Human is middle-aged at 40 while a Hutt is middle-aged at 567.

  3. Age Bonuses Table
    Race Adolescent Adult Middle-Aged Old
    Bothan 12-21 22-42 43-67 68+
    Defel 15-28 29-64 65-89 90+
    Falleen 14-30 31-69 70-94 95+
    Gand 11-22 23-54 55-79 80+
    Human 14-20 21-39 40-64 65+
    Hutt 25-176 177-566 567-738 739+
    Mon Calamari 10-19 20-41 45-69 70+
    Rodian 9-18 19-34 35-59 60+
    Twi'lek 15-25 26-49 50-79 80+
    Wookiee 20-60 61-249 250-374 375+

  4. Each age group has inherent bonuses and disadvantages:

  5. Age Bonuses Table
    Group Bonuses Disadvantage
    Adolescent +1 Sneak/Hide Skill
    +1 Dexterity Skill
    +1 Dodge Skill
    -1 Starting Language
    -1 Perception Skill
    Adult +1 Strength Skill
    +1 Stamina Skill
    None
    Middle-Aged +3 Starting Skill Points
    +1 Search Skill
    +1 Perception Skill
    -4 to Maximum Weight Allowance
    -5 HP Gained per Level
    Old +5 Starting Skill Points
    +2 Perception Skill
    +1 Starting Languages
    -10 HP Gained per Level
    -6 to Maximum Weight Allowance

E- Weight
  1. Characters can only carry so much, and as such they cannot carry infinite items. Each race has a base weight allowance. This weight allowance it determined by the size of items and weapons.

  2. The amount of weight a character can carry depends on the race of that character. An average base maximum weight allowance is 20.

  3. Age Bonuses Table
    Bothan 20
    Defel 20
    Falleen 20
    Gand 20
    Human 20
    Hutt 15
    Mon Calamari 20
    Rodian 20
    Twi'lek 20
    Wookie 28

  4. The full maximum weight allowance of a character is found by adding the species base to two times the characters strength, plus and item modifiers.

  5. For more information on the weight of items and weapons, read the Items Rules or the Weapons Rules.

F- Starting Items
  1. When a character is created, he or she will be given 2000 credits.

  2. A character will also have a chance to recieve a random freighter, vehicle, or astromech droid. A character has a 2% chance for a freighter, a 4% chance for a vehicle, and a 6% chance for an astromech.

  3. A character will also be given a blaster pistol, a blast vest and a blast helmet, and one small bacta patch.

G- Starting Locations
  1. When your character is created, you must choose a starting location from several locations. This is where your character will be placed. If you join a faction or minor group, try to pick a location near to your group's headquarters.

  2. When choosing a starting point, keep in mind that most characters do not start out with a ship and that transportation may be required from a travel MG.

H- Factions and Minor Groups
  1. When choosing a faction or a minor group to be in, try to choose one that fits your character's stats. When that faction's leader next logs in, he will be able to accept you into the group or deny you. If you are denied, you can choose another group.

  2. It is not mandatory to join a faction for a minor group. Anyone may choose to be an independent and do anything he or she wishes.

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