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[ SWUnleashed Rules ]
{ Economy }

A- Production Basics
  1. The production of goods in SWU is based upon three concepts: materials, cost, and time.

  2. Before production can begin, the total amount of required materials must be available. If they are not available, production is halted until sufficient materials are bought or mined.

  3. When production is started, the build cost is subtracted from the group's total amount of credits. If the cost is more than the group's current amount of credits, production is halted until it can be paid.

  4. The time to construct depends on the goods being produced.

B- Production Times
  1. It takes time to shape each material into something useful. Each material has its own difficulty ratings for how long it takes to shape one unit.

  2. Units shaped per day:
    Shaped Material per day = [ Material / (NPCs * difficulty) ]

    Material = Total Number of Mineral to Shape
    NPCs = Number of NPC Workers
    Difficulty = Shaping Difficulty

  3. Mining and Refining
    Material Refining
    Difficulty
    Durasteel 1
    Quantum 0.33
    Tibanna Gas 3.428
    Methane 1.5
    Plasteel 2.4
    Ardanium 1.2
    Durelium 2.4
    Bacta 1

  4. The total time for construction is the sum of shaping times of all required materials.

C- Production Costs
  1. The cost of any product follows a simple formula. The total cost of materials is used as a base cost, to which module costs are added on. To determine module costs, simply follow the chart below for the product.

  2. Starships
    Module Cost per Unit
    Sensors 2000
    Jammers 4000
    Crew 20
    Passengers 50
    Escape Pods 1000
    Maneuver 6000
    Weapons Cost of Weapon

    Vehicles
    Module Cost per Unit
    Sensors 2000
    Jammers 4000
    Crew 20
    Passengers 50
    Weapons Cost of Weapon


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