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[ SWUnleashed Rules ]
{ Economy }

A- Materials
  1. The economy has 8 different materials: Durasteel, Quantum, Tibanna Gas, Bacta, Plasteel, Methane, Ardanium, and Durelium. Each material is used for a different purpose, and has a direct effect on the economy.

  2. Each material has a Credit Exchange Rate. These values will shift slightly with the market.

  3. Credit Exchange Rate
    Material Rate Purpose
    Durasteel 1:100 Starship/Vehicle Hulls
    Weapon/Item Components
    Quantum 1:230 Capital Starship Hulls
    Tibanna Gas 1:50 Starship/Vehicle Shields
    Weapons
    Methane 1:60 Vehicle Engines
    Weapon Components
    Plasteel 1:120 Starship/Vehicle Components
    Weapon/Item Components
    Ardanium 1:150 Starship Sublight Engines
    Durelium 1:120 Starship Hyperdrive Engines
    Bacta 1:130 Medical Items

B- Mineral Deposit Locations
  1. Each different material can be found in different terrains and on different planet types.

  2. Mineral Deposit Locations
    Material Terrains Planet Type
    Durasteel Rock, Plains, Ocean Floor Rock, Desert, Temperate, Ocean
    Quantum Mountain, Ocean Floor Rock, Desert, Ocean
    Tibanna Gas Gas Gas
    Methane Gas Gas
    Plasteel Rock Rock, Temperate
    Ardanium Rock, Plains Rock, Desert, Temperate
    Durelium Rock, Plains Rock, Desert, Temperate
    Bacta Plains Forest

C- Mineral Scarcity
  1. Not every single square of a planet has minerals in it. Each material has a scarcity rating, determining how often each terrain type that it can be found in will actually have that material in it. Similarly, if a terrain tile happens to have that material, the size of the deposit depends on that material.

  2. Mineral Scarcity
    Material Scarcity Deposit Size
    Durasteel 93% 13950
    Quantum 68% 10200
    Tibanna Gas 100% 15000
    Methane 100% 15000
    Plasteel 97% 14550
    Ardanium 95% 14250
    Durelium 90% 13500
    Bacta 50% 7500

D- Mineral Replenishment
  1. When a mineral deposit reaches 0 on resources of any type within a given terrain, mining will stop. The replenishment process will then commence its period of time. During the replenishment, the mine can be reactivated for that mineral, but at the cost of ending replenishment until the mine is depleted.

  2. Only the mineral deactivated for replenishment will rejuvenate. All others will continue on unless they too are deactivated.

  3. When a mine has reached its quota, it can be turned off, prior to depletion, to allow replenishment of resources to refill the mine. This way groups can plan ahead and make sure they’re never unable to mine the resources they need.

  4. Replenishment of any given terrain square will take a full three weeks to replenish the terrain’s resources to full. Mining will continue on this terrain for any material, other then the depleted or replenishing resources.

  5. When a resource is stopped in its replenishment process, it will only have a artial amount of resources regenerated. This can be determined by:
    ( Mineral Deposit / 21 days ) * Days Replenished = Minerals regenerated

  6. Should a mine continue to be mined while a deposit is being replenished, over time the deposit's overall size will lower. For every one day a deposit is mined during the replenishment cycle, 2% of the deposits total possible yield will be lost for the depleted material.

E- Mining and Refining
  1. The time it takes to extract and refine minerals depends on the difficulty of the material being extracted or refined. Each NPC worker can mine and refine materials at a set rate.

  2. Mined material per day:
    Mined Material per day = [ Material / ( equipment * difficulty) ]

    Material = Mineral Deposit
    Equipment = Number of Extractors
    Difficulty = Mining Difficulty

    Time to Clear = Material / Mined Material

  3. Refined material per day:
    Refined Material per day = [ Material / (equipment * difficulty) ]

    Material = Mineral Deposit
    Equipment = Number of Refiners
    Difficulty = Refining Difficulty

    Time to Clear = Material / Refined Material

  4. Mining and Refining
    Material Mining
    Difficulty
    Refining
    Difficulty
    Durasteel 3 1
    Quantum 3.3 1.6
    Tibanna Gas 2.5 1.05
    Methane 2.6 1.2
    Plasteel 2.9 1.5
    Ardanium 2.7 1
    Durelium 2.85 1.1
    Bacta 3.5 1.5

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