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[ SWUnleashed Rules ]
{ Weapons }

Weapon Stats
    Type: Type of weapon
    Damage Type: Type of damage the weapon deals
    Maximum Range: Max range the weapon can shoot at (excluding melee) in sectors
    Rate of Fire: How many times the weapon can be used in a round
    Damage Rating: Damage rating the weapon deals
    Weight: Weight towards a character's maximum weight allowance
    Required Materials: Materials needed to produce the weapon

Explanation of Stats
  1. Weapons can be of Blaster, Explosive, Artillery, Melee, or Capital-Grade types.

  2. Blaster weapons are small weapons that count anywhere from 1 to 6 towards a character's maximum weight allowance. They include all ion and normal blasters and blaster rifles as well as slugthrowers.

  3. Explosive weapons are explosives that count anywhere from 1 to 9 towards a character's maximum weight allowance. They include everything from small thrown explosives to large rocket launchers.

  4. Artillery are very heavy weapons that count anywhere from 9 to 12 towards a character's maximum weight allowance, or that cannot be moved at all.

  5. Melee weapons are hand-held weapons that count anywhere from 1 to 5 towards a character's maximum weight allowance. They can only be used in close combat but are able to deal much damage, depending on the character's Melee Combat skill.

  6. Capital-Grade weapons are used only on ships and vehicles. They include all energy weapons as well as warheads, gravity wells, and tractor beams used on vehicles or starships. These are the only weapons that can harm starships.

  7. Just as there are different types of weapons, there are different types of damage. These include Energy, Explosive, Physical, and Ionic. Each damage type has certain characteristics that distinguish it from the others.

  8. Energy-type can be absorbed by shields and all armor that is labeled as energy armor. Explosive-type damage can damage shields, energy armor, and physical armor. Physical-type damage is dealt by melee weapons. It cannot be blocked by shields or energy armor. Ionic-type damage either stuns a character, droid, animal, or a ship or vehicle for a period of time.

  9. The maximum range on a weapon is how far the laser, bullet, or explosive can travel. If a laser or bullet goes past this range, it will disappear and do no damage. If an explosive reaches its maximum range, it will explode before it can go any farther. It is best to aim at targets closer to your minimum range (point blank) than to aim at targets close to your maximum range.

  10. Some weapons can be used more than once in a round.

  11. When in melee combat, if a weapon comes into contact with another weapon with a damage rating more than 10 above that of the original melee weapon, it is overpowered and sliced in two. The character must then use another weapon or flee from the fight.

  12. If a substance contains less than 50% quantum, all weapons can penetrate it and damage is dealt. If a substance contains at least 50% quantum, only explosive and capital-grade weapons may damage it.

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