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[ SWUnleashed Rules ]
{ Vehicles }

Vehicle Stats
    Type: Type of vehicle
    Built By: Faction or MG
    Weapons: Weapons on vehicle
    Hull: Armor of vehicle
    Shields: Shields on the Vehicle
    Crew: Number of crew
    Passengers: Number of passengers vehicle can carry
    Length: Vehicle length
    Sensors: Sensors
    Counter Measures: Jammers on Sensors
    Engine Speed: Speed rating of the engine in s/h
    Cost: Cost of vehicle

Explanation of Stats
  1. Certain vehicles can only be built by certain factions at the beginning of the game. The 'Built By' field explains which factions may build each vehicle.

  2. Some vehicles have shields. Shields take damage first before the hull does. When a vehicles's shields are at 25% or lower, there is a random chance that weapons fire will pass through a hole in the shields and hit the hull.

  3. The crew is the number of NPC's that must be hired to run the vehicle. The crew number includes both pilots and gunners.

  4. The number of passengers that can ride on a vehicle includes any characters traveling on the vehicle.

  5. The length of a vehicle determines how far it can be found on sensors. The longer a vehicle is, the farther away it can be when detected. Each sensor also adds +5 viewable units to a vehicle's line of sight.

  6. Vehicle counter measures attempt to block sensors of another vehicle. The more counter measures a vehicle has, the more likely it is that the vehicle will not be seen. Counter measures work best at far distances and their effects decrease as the two vehicles approach each other.

  7. Note that each vehicle type has some terrain restrictions that it cannot drive on. Repulsorlifts have no restrictions and can fly anywhere. Ground vehicles cannot traverse swamp, ocean, gas, or volcano terrains. Amphibian vehicles cannot cross volcano, desert, jungle, forest, mountain, rock, or gas terrains. Hovertrains are restricted to buildable terrain types.

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