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[ SWUnleashed Rules ]
{ Starships }

Ship Stats
    Type: Type Of Ship
    Built By: Faction or MG
    Weapons: Weapons on ship
    Hull: Armor of the ship
    Shields: Shields on the Ship
    Crew: Number of crew
    Passengers: People who ride on ship
    Escape Pods: Number of Pods for people
    Length: Ship length
    Width: Ship width
    Height: Ship height
    Sensors: Sensors
    Jammers: Jammers on Sensors
    Sublight: Speed out of Hyperspace
    Hyperdrive: Hyperspace speed
    Maneuver: Maneuver rating of the ship
    Required Materials: The amount and type of materials required to build
    Cost: Cost of ship

Explanation of Stats
  1. Certain ships can only be built by certain factions at the beginning of the game. The 'Built By' field explains which factions may build each ship.

  2. Almost every single ship in the galaxy has weapons. There are two types of weapons, lasers and warheads. Lasers cannot be fired while the ship is in hyperspace or is traveling at its full sublight speed. Warheads cannot be fired in hyperspace, and must be restocked when they run out. Warheads can be restocked at any shipyard or defense platform.

  3. Nearly every ship has shields. Shields take damage first before the hull does. When a ship's shields are at 25% or lower, there is a random chance that weapons fire will pass through a hole in the shields and hit the hull.

  4. The crew is the number of NPC's that must be hired to run the ship. The crew number includes both pilots and gunners.

  5. The number of passengers that can ride on a ship includes any characters traveling on the ship as well as NPC fighter pilots that have their fighters in the ship's docking bay.

  6. Escape pods allow characters and NPC's to escape from a ship that is about to explode. Ten people can fit into each escape pod. Characters and NPC's are automatically put into escape pods moments before the ship explodes. Generally most ships do not have enough escape pods for the entire crew and passengers, so characters are placed in the pods first, followed by random NPC's.

  7. The length of a starship determines how far it can be found on sensors. The longer a ship is, the farther away it can be when detected.

  8. Ship jammers attempt to block sensors of another ship. The more jammers a ship has, the more likely it is that the ship will not be seen. Jammers work best at far distances and their effects decrease as the two ships approach each other.

  9. The maneuver rating of a hip tells how agile it is in space. Higher ratings represent more agile fighters. It is significantly easier to pilot an agile ship in combat than it is to pilot a less agile ship.

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